Inherited methods
			CVisionViewport		
		
	
 void ReGen_TextureGenUVs()
	
 void GetPerformance()
	
 void FreeTextureMem()
	
 void RestoreTextureMem()
Inherits from Vision::CVisionViewport → Hms::CHmsViewport → MwFoundations::CMwNod
	
 void ReGen_TextureGenUVs()
	
 void GetPerformance()
	
 void FreeTextureMem()
	
 void RestoreTextureMem()
	
 bool EmulateCursor
	
 const MwFastBuffer<wstring> Display_Win32DeviceNames
	
 bool Alpha01BlendEdges
	
 uint Alpha01ClipRef_NoAtoC
	
 const float TimeGpuMs_Total
	
 const float TimeGpuMs_Particles
	
 const uint cPerf_BufferRefract
	
 const float Fill01_BufferRefract
	
 bool AsyncRender
	
 CMwNod@ VisionResourceFile
	
 bool ShotHqLighting_Enable
	
 CMwNod@ ShotHqLightingParam
	
 bool ShadowCache_Enable
	
 const SVisShadowCacheMgr@ ShadowCacheMgr
	
 bool EnableVolumetricFog
	
 float FogTexMaxDepth
	
 float FogSliceDistribCoef
	
 float ScatteringCoef
	
 float AbsorptionCoef
	
 float FogAmbientTweak
	
 float ExtinctionTweak
	
 float PhaseAnisotropy
	
 float HeightDensity0
	
 float HeightScalingCoef
	
 vec3 Albedo
	
 float NoiseMaxDensity
	
 float NoiseScalingCoef
	
 void ScreenShotDoCaptureWebp()
	
 void ScreenShotDoCaptureTga()
	
 void ScreenShotDoCaptureJpg()
	
 void ScreenShotDoCaptureDDS()
	
 void ShaderConstantLogBindedValues()
	
 const wstring DisplayName
	
 const uint cPixelSwapX
	
 const uint cPixelSwapY
	
 const uint cPixelSwapHudX
	
 const uint cPixelSwapHudY
	
 CHmsViewport::ERenderDevice DeviceKind
ERenderDevice::PC0ERenderDevice::PC1ERenderDevice::PC2ERenderDevice::PC3		
	
 uint iSubDevice
	
 CHmsViewport::EPC3Quality PC3_Quality
EPC3Quality::VeryFastEPC3Quality::FastEPC3Quality::NiceEPC3Quality::VeryNiceEPC3Quality::Ultra		
	
 CHmsViewport::EBitmapQuality BitmapQuality
EBitmapQuality::PC0EBitmapQuality::PC1EBitmapQuality::PC2EBitmapQuality::PC3		
	
 UnnamedEnum MultiSampleType
	
 UnnamedEnum DeferredAA
UnnamedEnum::NoneUnnamedEnum::FXAAUnnamedEnum::SS_2x2UnnamedEnum::SS_3x3		
	
 uint DisplaySyncIntervalCount
	
 bool EnableTripleBuffer
	
 bool ArePortalsActive
	
 uint PortalMaxRecur
	
 bool IsPickingPossible
	
 vec2 LimitRectMin
	
 vec2 LimitRectMax
	
 const uint TimeTickToPresent
	
 const uint TimeQueryIssueToFinish
	
 bool TargetFpsEnable
	
 uint TargetFps
	
 float TargetFpsMinScaleZ
	
 float TargetFpsMaxScaleZ
	
 float TargetFpsSpeed
	
 const float AverageFps
	
 float MipScaleZ_SysConfig
	
 float MipScaleZ_Production
	
 const float MipScaleZ
	
 UnnamedEnum TextureRender
UnnamedEnum::NoneUnnamedEnum::CameraFxUnnamedEnum::All		
	
 UnnamedEnum RenderShadows
UnnamedEnum::DisableUnnamedEnum::FakeUnnamedEnum::MaskUnnamedEnum::DepthUnnamedEnum::PssmUnnamedEnum::PssmAO		
	
 UnnamedEnum RenderProjectors
UnnamedEnum::DisableUnnamedEnum::RenderCubeUnnamedEnum::_2dNoClipZ		
	
 bool PreLoadProjectors
	
 bool EnableLightFlares
	
 bool RenderZoneVPacker
	
 bool EnableTessellation
	
 bool IsPureDevice
	
 float FullScreenBrightness
	
 float FullScreenContrast
	
 float FullScreenGamma
	
 const MwFastBuffer<wstring> DisplayNames
	
 const wstring ScreenShotFullName
	
 bool ScreenShotForceRes
	
 uint ScreenShotWidth
	
 uint ScreenShotHeight
	
 uint ScreenShot360_Height
	
 bool ScreenShotUseAlpha
	
 uint ScreenShotTileX
	
 uint ScreenShotTileY
	
 UnnamedEnum ScreenShot360
UnnamedEnum::NoneUnnamedEnum::EquirectangularUnnamedEnum::Cubemap		
	
 UnnamedEnum PixelOutput
UnnamedEnum::DefaultUnnamedEnum::DepthUnnamedEnum::Depth_DofBlurUnnamedEnum::Depth_Motion_MotionLenUnnamedEnum::ShadowDynaInAlphaUnnamedEnum::SpecIntensUnnamedEnum::FaceNormalInCUnnamedEnum::MotionRbx		
	
 MwFastBuffer<CHmsZoneOverlay@> Underlays
	
 MwFastBuffer<CHmsCamera@> Cameras
	
 MwFastBuffer<CHmsZoneOverlay@> Overlays
	
 CSystemConfig@ SystemConfig
	
 const CSystemWindow@ SystemWindow
	
 const CHmsPicker@ Picker
	
 CHmsConfig@ Config
	
 CHmsAmbientOcc@ HmsAmbientOcc
	
 UnnamedEnum AmbientOcc
UnnamedEnum::OffUnnamedEnum::On		
	
 bool MgrParticle_UseCameraMotion
	
 bool MgrParticle_PauseKeepCameraMotion
	
 string IdName
	
 const MwId Id
	Documentation from build 2019-11-19 18:50:52
	(Page rendering: 0.05 seconds, 12.11 MB)