CVisionResourceShaders@ Shaders
CSystemFidsFolder@ FolderShaderBench
CPlugBitmap@ Bitmap_DeferredDiffuseAmbient
float BlurDepthTestMaxDist
CPlugShaderApply@ ShaderZOnly
CPlugShaderApply@ ShaderZOnly_Alpha01
CPlugShaderApply@ ShaderFillConst
CPlugShaderApply@ ShaderFillConst_Alpha01
CPlugShaderApply@ ShaderDeferredFog
CPlugShaderApply@ Shader3DVolumetricFog
CPlugShaderApply@ ShaderDeferredLightFxCylinder
CPlugShaderApply@ ShaderDeferredLightFxSphere
CPlugShaderApply@ ShaderDeferredBurnSphere
CPlugShaderApply@ ShaderT3Sea
CPlugShaderApply@ ShaderCubeToSphereHdrA2
CPlugShaderApply@ ShaderDecal3dSetInvalid
CPlugShaderApply@ ShaderDecal3dSetInvalidBox
CPlugShaderApply@ ShaderCloudsEdgeLight
CPlugShaderApply@ ShaderCloudsGodLight
CPlugShaderApply@ ShaderCloudsGodMask
CPlugShaderApply@ ShaderMoon2d
CPlugShaderApply@ ShaderShadowFakeQuad
CPlugShaderApply@ ShaderShadowDepthPeel
CPlugShaderApply@ ShaderShadowDepthPeel_Alpha01
CPlugShaderApply@ ShaderSoapBubble
CPlugShaderApply@ ShaderSpecularInHemi_sRGB
CPlugShaderApply@ ShaderSpecularInHemi_Linear
CPlugShaderApply@ ShaderSphereProjInv
CPlugShaderApply@ ShaderWaterSplash_TransformVertices
CPlugShaderApply@ ShaderWaterSplash_IntersectTriangles
CPlugShaderApply@ ShaderWaterSplash_DebugEdges
CPlugShaderApply@ ShaderDecal2d_CV_DefDecal
CPlugShaderApply@ ShaderRasterCircularGauge
CPlugShaderApply@ ShaderBlitCubeMapFromNormal
CPlugFont@ FontDebugText
CPlugShaderApply@ FillVtxColor_sRGB
CPlugShaderApply@ LensFlareOccQuery
CPlugShaderApply@ BlackNoSpec
CPlugShaderApply@ SignedDistanceField_DebugRender
CPlugShaderApply@ AnalyticalEnergyCapsule
CPlugShaderApply@ ShaderEnergyPrismAA
CPlugShaderApply@ FrustumCluster_Dbg
CPlugShaderApply@ RasterMsaaResolveHdr
CPlugFileVHlsl@ VHlslProjector1
CPlugFileVHlsl@ VHlslLensFlareOccQuery
CPlugFileVHlsl@ VHlslFillColor
CPlugFileVHlsl@ VHlslFillColor_Alpha01
CPlugFileVHlsl@ VHlslFill_0001
CPlugFileVHlsl@ VHlslFill_0001_Alpha01
CPlugFileVHlsl@ VHlslFill_0000
CPlugFileVHlsl@ VHlslFillAlpha
CPlugFileVHlsl@ VHlslFillDepthMask
CPlugFileVHlsl@ VHlslDebugTexelPerMeter
CPlugFilePHlsl@ PHlslBitmap
CPlugFilePHlsl@ PHlslBitmapModCV
CPlugFilePHlsl@ PHlslFillConst
CPlugFilePHlsl@ PHlslFillColor
CPlugFilePHlsl@ PHlslFillColor_Alpha01
CPlugFilePHlsl@ PHlslFillAlpha
CPlugFilePHlsl@ PHlslFillDepthMask
CPlugFilePHlsl@ PHlslDebugText
CPlugFilePHlsl@ PHlslDebugTexelPerMeter
CPlugFilePHlsl@ PHlslShadowSmoothDepth
CPlugFilePHlsl@ PHlslShadowDepthAsRed
CPlugFilePHlsl@ PHlslShadowDepthAsRed_Alpha
CPlugFilePHlsl@ PHlslForwardTileCull_DbgDraw
CPlugFilePHlsl@ PHlslRasterDown4x4_SkipX
CPlugFilePHlsl@ PHlslRasterSum2HdrMaps
CPlugFileGPU@ CsCopyRawTexture2D
CPlugFileGPU@ CsMakeMips8x8
CPlugFileGPU@ CsMakeMipsTail8x8
CPlugFileGPU@ CsForwardTileCull
CPlugFileGPU@ CsVolumetricFog_ComputeDensity
CPlugFileGPU@ CsVolumetricFog_RayMarching
CPlugFileGPU@ CsComputeDistanceField_Analytic
CPlugFileGPU@ CsComputeDistanceField_BruteForce
CPlugFileGPU@ CsParticleTileCulling
CPlugFileGPU@ CsParticleTileDebugRender
CPlugFileGPU@ CsPs4ClearHTileVr
CPlugFileVHlsl@ VHlslRasterTc
CPlugShaderApply@ ShaderDownSize2x2AvgInLdr
CPlugShaderApply@ ShaderDownSize3x3AvgInLdr
CPlugShaderApply@ ShaderFilterDown2x2
CPlugShaderApply@ ShaderFilterDown4x4
CPlugShaderApply@ ShaderAddUpscale2x2
CPlugShaderApply@ ShaderDepthUp
CPlugShaderApply@ ShaderDepthDown2x2
CPlugShaderApply@ ShaderDepthDown3x3
CPlugShaderApply@ ShaderDepthDown2x2Range
CPlugShaderApply@ ShaderDepthGutter
CPlugShaderApply@ ShaderColorDepthAlphaDown2x2_Min
CPlugShaderApply@ ShaderGeomToMotion
CPlugShaderApply@ ShaderGeomToMotion_Alpha01
CPlugShaderApply@ ShaderGeomToDepth
CPlugShaderApply@ ShaderGeomToDepth_Alpha01
CPlugShaderApply@ ShaderGeomToEyeLengthBias
CPlugShaderApply@ ShaderGeomToEyeLengthBias_Alpha01
CPlugShaderApply@ ShaderGeomToReflectCubeMap
CPlugShaderApply@ ShaderGeomToReflectCubeDist
CPlugShaderApply@ ShaderGeomToFaceNormal
CPlugShaderApply@ ShaderGeomToFaceNormal_Alpha01
CPlugShaderApply@ ShaderGeomFakeShadows
CPlugShaderApply@ ShaderBoxesRasterBitmapBlendPreMod
CPlugShaderApply@ ShaderT3DynaSpriteDiffuse
CPlugShaderApply@ ShaderFaceNormalFromLinearDepth
CPlugShaderApply@ ShaderRasterDistor2d
CPlugShaderApply@ ShaderRasterGetZ01FromZBuffer
CPlugShaderApply@ ShaderRasterZOnly
CPlugShaderApply@ ShaderRasterBlendCubes
CPlugShaderApply@ ShaderLightFromMap
CPlugShaderApply@ ShaderSmVortexParticle
CPlugShaderApply@ ShaderDeferredZBufferToDist01
CPlugShaderApply@ ShaderDeferredOccZCmp
CPlugBitmap@ BitmapHyperZ
CPlugBitmap@ BitmapDeferredZ
CPlugBitmap@ BitmapDeferredPixelNormalInC
CPlugBitmap@ BitmapDeferredVertexNormalInC
CPlugBitmap@ BitmapDeferredFaceNormalInC
CPlugBitmap@ BitmapDeferredMDiffuse
CPlugBitmap@ BitmapDeferredMSpecular
CPlugBitmap@ BitmapDeferredLightMask
CPlugBitmap@ BitmapDeferredPreShade
CPlugBitmap@ BitmapWaterRefract
CPlugBitmap@ BitmapWaterReflect
CPlugBitmap@ BitmapWaterCaustics
CPlugBitmap@ BitmapPostFxCopyHdrA
CPlugBitmap@ BitmapSwapR8
CPlugBitmap@ BitmapShadowLDir0
CPlugBitmap@ BitmapShadowLDir0_Texture1
CPlugBitmap@ BitmapShadowStaticSprite
CPlugBitmap@ BitmapShadowStaticSprite_T1
CPlugBitmap@ BitmapShadowMaskDepth
CPlugBitmap@ BitmapShadowPssmDepth
CPlugBitmap@ BitmapMotion
CPlugBitmap@ BitmapHeightField
CPlugBitmap@ BitmapCloudsOcc
CPlugBitmap@ BitmapProbeGrid
CPlugBitmap@ BitmapProbeGridSpread1
CPlugBitmap@ BitmapInvFresnelPC3
CPlugBitmap@ BitmapSeaSxSySzPC3
CPlugBitmap@ BitmapToneMap_AutoScale
CPlugBitmap@ BitmapPreLightGenTx
CPlugBitmap@ BitmapPreLightGenTy
CPlugBitmap@ BitmapPreLightGenTz
CPlugBitmap@ BitmapLmDiffuse
CPlugBitmap@ BitmapDefaultFresnelFaceBump
CPlugBitmap@ BitmapReflectCubeHdr
CPlugBitmap@ BitmapReflectCubeHdrLQ
CPlugBitmap@ BitmapReflectCubeLQ_IsForeground
CPlugBitmap@ BitmapImageSpaceReflectCube
CPlugBitmap@ BitmapTranslucentDown
CPlugBitmap@ BitmapOverlayBlur
CPlugBitmap@ BitmapDynaHueIntensGauge
CPlugBitmap@ BitmapDynaTcSxyTzw
CPlugBitmap@ BitmapDynaTcSxyTzw_RenderOverlay
CPlugBitmap@ BitmapPerlinPerm2D
CPlugBitmap@ BitmapPerlinGradOfPerm1D
CPlugBitmap@ BitmapPerlinGrad3OfPerm2D
CPlugBitmap@ BitmapPerlinGrad4OfPerm2D
CPlugBitmap@ BitmapNoise3d_Fog0_32
CPlugBitmap@ BitmapNoise3d_Fog0_64
CPlugFxLensFlareArray@ FxLensFlareArray
CPlugShaderApply@ Shader2dFlareAdd_Hdr
CPlugShaderApply@ Shader2dLensDirtAdd
CPlugShaderApply@ Shader2dLightHistoryUpdate
CPlugBitmap@ BitmapLmLListIndexLow
CPlugBitmap@ BitmapLmLListIndexHigh
CPlugBitmap@ BitmapTileListUv
CPlugBitmap@ BitmapTileList
CPlugBitmap@ BitmapTileMask
CPlugBitmap@ BitmapTileGpu
CPlugBitmap@ BitmapSpecIE_to_Roughness
CPlugBitmap@ EnergyHueIntens_Additif
CPlugBitmap@ EnergyHueIntens_Blend
CPlugBitmap@ RandVec3_2d