CVisionResourceShaders@ Shaders
	
 CSystemFidsFolder@ FolderShaderBench
	
 CPlugBitmap@ Bitmap_DeferredDiffuseAmbient
	
 float BlurDepthTestMaxDist
	
 CPlugShaderApply@ ShaderZOnly
	
 CPlugShaderApply@ ShaderZOnly_Alpha01
	
 CPlugShaderApply@ ShaderFillConst
	
 CPlugShaderApply@ ShaderFillConst_Alpha01
	
 CPlugShaderApply@ ShaderDeferredFog
	
 CPlugShaderApply@ Shader3DVolumetricFog
	
 CPlugShaderApply@ ShaderDeferredLightFxCylinder
	
 CPlugShaderApply@ ShaderDeferredLightFxSphere
	
 CPlugShaderApply@ ShaderDeferredBurnSphere
	
 CPlugShaderApply@ ShaderT3Sea
	
 CPlugShaderApply@ ShaderCubeToSphereHdrA2
	
 CPlugShaderApply@ ShaderDecal3dSetInvalid
	
 CPlugShaderApply@ ShaderDecal3dSetInvalidBox
	
 CPlugShaderApply@ ShaderCloudsEdgeLight
	
 CPlugShaderApply@ ShaderCloudsGodLight
	
 CPlugShaderApply@ ShaderCloudsGodMask
	
 CPlugShaderApply@ ShaderMoon2d
	
 CPlugShaderApply@ ShaderShadowFakeQuad
	
 CPlugShaderApply@ ShaderShadowDepthPeel
	
 CPlugShaderApply@ ShaderShadowDepthPeel_Alpha01
	
 CPlugShaderApply@ ShaderSoapBubble
	
 CPlugShaderApply@ ShaderSpecularInHemi_sRGB
	
 CPlugShaderApply@ ShaderSpecularInHemi_Linear
	
 CPlugShaderApply@ ShaderSphereProjInv
	
 CPlugShaderApply@ ShaderWaterSplash_TransformVertices
	
 CPlugShaderApply@ ShaderWaterSplash_IntersectTriangles
	
 CPlugShaderApply@ ShaderWaterSplash_DebugEdges
	
 CPlugShaderApply@ ShaderDecal2d_CV_DefDecal
	
 CPlugShaderApply@ ShaderRasterCircularGauge
	
 CPlugShaderApply@ ShaderBlitCubeMapFromNormal
	
 CPlugFont@ FontDebugText
	
 CPlugShaderApply@ FillVtxColor_sRGB
	
 CPlugShaderApply@ LensFlareOccQuery
	
 CPlugShaderApply@ BlackNoSpec
	
 CPlugShaderApply@ SignedDistanceField_DebugRender
	
 CPlugShaderApply@ AnalyticalEnergyCapsule
	
 CPlugShaderApply@ ShaderEnergyPrismAA
	
 CPlugShaderApply@ FrustumCluster_Dbg
	
 CPlugShaderApply@ RasterMsaaResolveHdr
	
 CPlugFileVHlsl@ VHlslProjector1
	
 CPlugFileVHlsl@ VHlslLensFlareOccQuery
	
 CPlugFileVHlsl@ VHlslFillColor
	
 CPlugFileVHlsl@ VHlslFillColor_Alpha01
	
 CPlugFileVHlsl@ VHlslFill_0001
	
 CPlugFileVHlsl@ VHlslFill_0001_Alpha01
	
 CPlugFileVHlsl@ VHlslFill_0000
	
 CPlugFileVHlsl@ VHlslFillAlpha
	
 CPlugFileVHlsl@ VHlslFillDepthMask
	
 CPlugFileVHlsl@ VHlslDebugTexelPerMeter
	
 CPlugFilePHlsl@ PHlslBitmap
	
 CPlugFilePHlsl@ PHlslBitmapModCV
	
 CPlugFilePHlsl@ PHlslFillConst
	
 CPlugFilePHlsl@ PHlslFillColor
	
 CPlugFilePHlsl@ PHlslFillColor_Alpha01
	
 CPlugFilePHlsl@ PHlslFillAlpha
	
 CPlugFilePHlsl@ PHlslFillDepthMask
	
 CPlugFilePHlsl@ PHlslDebugText
	
 CPlugFilePHlsl@ PHlslDebugTexelPerMeter
	
 CPlugFilePHlsl@ PHlslShadowSmoothDepth
	
 CPlugFilePHlsl@ PHlslShadowDepthAsRed
	
 CPlugFilePHlsl@ PHlslShadowDepthAsRed_Alpha
	
 CPlugFilePHlsl@ PHlslForwardTileCull_DbgDraw
	
 CPlugFilePHlsl@ PHlslRasterDown4x4_SkipX
	
 CPlugFilePHlsl@ PHlslRasterSum2HdrMaps
	
 CPlugFileGPU@ CsCopyRawTexture2D
	
 CPlugFileGPU@ CsMakeMips8x8
	
 CPlugFileGPU@ CsMakeMipsTail8x8
	
 CPlugFileGPU@ CsForwardTileCull
	
 CPlugFileGPU@ CsVolumetricFog_ComputeDensity
	
 CPlugFileGPU@ CsVolumetricFog_RayMarching
	
 CPlugFileGPU@ CsComputeDistanceField_Analytic
	
 CPlugFileGPU@ CsComputeDistanceField_BruteForce
	
 CPlugFileGPU@ CsParticleTileCulling
	
 CPlugFileGPU@ CsParticleTileDebugRender
	
 CPlugFileGPU@ CsPs4ClearHTileVr
	
 CPlugFileVHlsl@ VHlslRasterTc
	
 CPlugShaderApply@ ShaderDownSize2x2AvgInLdr
	
 CPlugShaderApply@ ShaderDownSize3x3AvgInLdr
	
 CPlugShaderApply@ ShaderFilterDown2x2
	
 CPlugShaderApply@ ShaderFilterDown4x4
	
 CPlugShaderApply@ ShaderAddUpscale2x2
	
 CPlugShaderApply@ ShaderDepthUp
	
 CPlugShaderApply@ ShaderDepthDown2x2
	
 CPlugShaderApply@ ShaderDepthDown3x3
	
 CPlugShaderApply@ ShaderDepthDown2x2Range
	
 CPlugShaderApply@ ShaderDepthGutter
	
 CPlugShaderApply@ ShaderColorDepthAlphaDown2x2_Min
	
 CPlugShaderApply@ ShaderGeomToMotion
	
 CPlugShaderApply@ ShaderGeomToMotion_Alpha01
	
 CPlugShaderApply@ ShaderGeomToDepth
	
 CPlugShaderApply@ ShaderGeomToDepth_Alpha01
	
 CPlugShaderApply@ ShaderGeomToEyeLengthBias
	
 CPlugShaderApply@ ShaderGeomToEyeLengthBias_Alpha01
	
 CPlugShaderApply@ ShaderGeomToReflectCubeMap
	
 CPlugShaderApply@ ShaderGeomToReflectCubeDist
	
 CPlugShaderApply@ ShaderGeomToFaceNormal
	
 CPlugShaderApply@ ShaderGeomToFaceNormal_Alpha01
	
 CPlugShaderApply@ ShaderGeomFakeShadows
	
 CPlugShaderApply@ ShaderBoxesRasterBitmapBlendPreMod
	
 CPlugShaderApply@ ShaderT3DynaSpriteDiffuse
	
 CPlugShaderApply@ ShaderFaceNormalFromLinearDepth
	
 CPlugShaderApply@ ShaderRasterDistor2d
	
 CPlugShaderApply@ ShaderRasterGetZ01FromZBuffer
	
 CPlugShaderApply@ ShaderRasterZOnly
	
 CPlugShaderApply@ ShaderRasterBlendCubes
	
 CPlugShaderApply@ ShaderLightFromMap
	
 CPlugShaderApply@ ShaderSmVortexParticle
	
 CPlugShaderApply@ ShaderDeferredZBufferToDist01
	
 CPlugShaderApply@ ShaderDeferredOccZCmp
	
 CPlugBitmap@ BitmapHyperZ
	
 CPlugBitmap@ BitmapDeferredZ
	
 CPlugBitmap@ BitmapDeferredPixelNormalInC
	
 CPlugBitmap@ BitmapDeferredVertexNormalInC
	
 CPlugBitmap@ BitmapDeferredFaceNormalInC
	
 CPlugBitmap@ BitmapDeferredMDiffuse
	
 CPlugBitmap@ BitmapDeferredMSpecular
	
 CPlugBitmap@ BitmapDeferredLightMask
	
 CPlugBitmap@ BitmapDeferredPreShade
	
 CPlugBitmap@ BitmapWaterRefract
	
 CPlugBitmap@ BitmapWaterReflect
	
 CPlugBitmap@ BitmapWaterCaustics
	
 CPlugBitmap@ BitmapPostFxCopyHdrA
	
 CPlugBitmap@ BitmapSwapR8
	
 CPlugBitmap@ BitmapShadowLDir0
	
 CPlugBitmap@ BitmapShadowLDir0_Texture1
	
 CPlugBitmap@ BitmapShadowStaticSprite
	
 CPlugBitmap@ BitmapShadowStaticSprite_T1
	
 CPlugBitmap@ BitmapShadowMaskDepth
	
 CPlugBitmap@ BitmapShadowPssmDepth
	
 CPlugBitmap@ BitmapMotion
	
 CPlugBitmap@ BitmapHeightField
	
 CPlugBitmap@ BitmapCloudsOcc
	
 CPlugBitmap@ BitmapProbeGrid
	
 CPlugBitmap@ BitmapProbeGridSpread1
	
 CPlugBitmap@ BitmapInvFresnelPC3
	
 CPlugBitmap@ BitmapSeaSxSySzPC3
	
 CPlugBitmap@ BitmapToneMap_AutoScale
	
 CPlugBitmap@ BitmapPreLightGenTx
	
 CPlugBitmap@ BitmapPreLightGenTy
	
 CPlugBitmap@ BitmapPreLightGenTz
	
 CPlugBitmap@ BitmapLmDiffuse
	
 CPlugBitmap@ BitmapDefaultFresnelFaceBump
	
 CPlugBitmap@ BitmapReflectCubeHdr
	
 CPlugBitmap@ BitmapReflectCubeHdrLQ
	
 CPlugBitmap@ BitmapReflectCubeLQ_IsForeground
	
 CPlugBitmap@ BitmapImageSpaceReflectCube
	
 CPlugBitmap@ BitmapTranslucentDown
	
 CPlugBitmap@ BitmapOverlayBlur
	
 CPlugBitmap@ BitmapDynaHueIntensGauge
	
 CPlugBitmap@ BitmapDynaTcSxyTzw
	
 CPlugBitmap@ BitmapDynaTcSxyTzw_RenderOverlay
	
 CPlugBitmap@ BitmapPerlinPerm2D
	
 CPlugBitmap@ BitmapPerlinGradOfPerm1D
	
 CPlugBitmap@ BitmapPerlinGrad3OfPerm2D
	
 CPlugBitmap@ BitmapPerlinGrad4OfPerm2D
	
 CPlugBitmap@ BitmapNoise3d_Fog0_32
	
 CPlugBitmap@ BitmapNoise3d_Fog0_64
	
 CPlugFxLensFlareArray@ FxLensFlareArray
	
 CPlugShaderApply@ Shader2dFlareAdd_Hdr
	
 CPlugShaderApply@ Shader2dLensDirtAdd
	
 CPlugShaderApply@ Shader2dLightHistoryUpdate
	
 CPlugBitmap@ BitmapLmLListIndexLow
	
 CPlugBitmap@ BitmapLmLListIndexHigh
	
 CPlugBitmap@ BitmapTileListUv
	
 CPlugBitmap@ BitmapTileList
	
 CPlugBitmap@ BitmapTileMask
	
 CPlugBitmap@ BitmapTileGpu
	
 CPlugBitmap@ BitmapSpecIE_to_Roughness
	
 CPlugBitmap@ EnergyHueIntens_Additif
	
 CPlugBitmap@ EnergyHueIntens_Blend
	
 CPlugBitmap@ RandVec3_2d