Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Inherits from Script::CScriptBaseEvent → Script::CScriptBaseConstEvent → MwFoundations::CMwNod
Event recieved by ShootMania gamemodes.
const CSmArenaRulesEvent::EType Type
EType::UnknownEType::OnShootEType::OnHitEType::OnNearMissEType::OnArmorEmptyEType::OnCaptureEType::OnShotDenyEType::OnFallDamageEType::OnCommandEType::OnPlayerAddedEType::OnPlayerRemovedEType::OnPlayerRequestRespawnEType::OnActionCustomEventEType::OnActionEventEType::OnPlayerTouchesObjectEType::OnPlayerThrowsObjectEType::OnPlayerTriggersSectorEType::OnPlayerTriggersWaypointEType::OnPlayerRequestActionChangeEType::OnVehicleArmorEmptyEType::OnVehicleCollisionEType::OnVehicleVsVehicleCollisionEType::OnVehicleLanding
const CSmScriptPlayer@ Player
int Damage
const uint VictimShield
const CGameScriptEntity@ VictimEntity
const CSmScriptPlayer@ Victim
const CSmObject@ VictimObject
const CGameScriptTurret@ VictimTurret
const CGameScriptVehicle@ VictimVehicle
int ShooterPoints
const CGameScriptEntity@ ShooterEntity
const CSmScriptPlayer@ Shooter
const CGameScriptTurret@ ShooterTurret
const uint ShooterClan
const float Height
const float MissDist
const uint WeaponNum
const bool ShooterUsedAction
const uint ShooterWeaponNum
const CSmArenaRulesEvent::EActionSlot ShooterActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const wstring ShooterActionId
const bool VictimUsedAction
const uint VictimWeaponNum
const CSmArenaRulesEvent::EActionSlot VictimActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const wstring VictimActionId
const CSmArenaRulesEvent::EActionSlots ActionSlot
EActionSlots::WeaponEActionSlots::MovementEActionSlots::Activable1EActionSlots::Activable2EActionSlots::Activable3EActionSlots::Activable4EActionSlots::None
const CSmArenaRulesEvent::EActionSlot Action_Slot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
const CSmArenaRulesEvent::EActionInput ActionInput
EActionInput::WeaponEActionInput::MovementEActionInput::Activable1EActionInput::Activable2EActionInput::Activable3EActionInput::Activable4EActionInput::Consumable1EActionInput::Consumable2EActionInput::None
const wstring ActionId
const wstring Param1
const MwFastBuffer<wstring> Param2
const CSmObject@ Object
const CGameScriptMapSector@ Sector
const uint WaypointTime
const CSmScriptBlockPole@ BlockPole
const CSmScriptMapLandmark@ Landmark
const MwId PlayerId
const CGamePlayerInfo@ User
const bool PlayerWasSpawned
const bool PlayerWasInLadderMatch
const vec3 PlayerLastPosition
const vec3 PlayerLastAimDirection
const bool GiveUp
const string CommandName
const bool CommandValueBoolean
const int CommandValueInteger
const float CommandValueReal
const wstring CommandValueText
const int ActionChange
const float LandingScore
const bool HasBeenPassed
const bool HasBeenDiscarded
bool HasBeenProcessed
string IdName
const MwId Id
EType
EType::UnknownEType::OnShootEType::OnHitEType::OnNearMissEType::OnArmorEmptyEType::OnCaptureEType::OnShotDenyEType::OnFallDamageEType::OnCommandEType::OnPlayerAddedEType::OnPlayerRemovedEType::OnPlayerRequestRespawnEType::OnActionCustomEventEType::OnActionEventEType::OnPlayerTouchesObjectEType::OnPlayerThrowsObjectEType::OnPlayerTriggersSectorEType::OnPlayerTriggersWaypointEType::OnPlayerRequestActionChangeEType::OnVehicleArmorEmptyEType::OnVehicleCollisionEType::OnVehicleVsVehicleCollisionEType::OnVehicleLanding
EActionSlot
EActionSlot::Slot_AEActionSlot::Slot_BEActionSlot::Slot_CEActionSlot::Slot_DEActionSlot::Slot_EEActionSlot::Slot_FEActionSlot::Slot_GEActionSlot::Slot_H
EActionInput
EActionInput::WeaponEActionInput::MovementEActionInput::Activable1EActionInput::Activable2EActionInput::Activable3EActionInput::Activable4EActionInput::Consumable1EActionInput::Consumable2EActionInput::None
EActionSlots
EActionSlots::WeaponEActionSlots::MovementEActionSlots::Activable1EActionSlots::Activable2EActionSlots::Activable3EActionSlots::Activable4EActionSlots::None
Documentation from build 2019-11-19 18:50:52
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