bool IsUsingGameMaterial
const string Collection
uint MaterialId
string LinkFull
CPlugMaterialUserInst::EMaterialModelStatic ModelModelStatic

EMaterialModelStatic::TDSN

EMaterialModelStatic::TDOSN

EMaterialModelStatic::TDOBSN

EMaterialModelStatic::TDSNE

EMaterialModelStatic::TDSNI

EMaterialModelStatic::TDSNI_Night

EMaterialModelStatic::TIAdd
CPlugMaterialUserInst::EMaterialModelDyna0 ModelModelDyna0

EMaterialModelDyna0::ZOnly_Water

EMaterialModelDyna0::TDSNI

EMaterialModelDyna0::TI

EMaterialModelDyna0::TI_AddModCV

EMaterialModelDyna0::TDSNE

EMaterialModelDyna0::TE

EMaterialModelDyna0::TIce

EMaterialModelDyna0::TShield
CPlugMaterialUserInst::EMaterialModelChar ModelModelChar

EMaterialModelChar::TDSNEM

EMaterialModelChar::TE

EMaterialModelChar::TDOSNEM

EMaterialModelChar::TDOSN

EMaterialModelChar::TDOSN2Sided

EMaterialModelChar::TDOS

EMaterialModelChar::Part

EMaterialModelChar::Body
CPlugMaterialUserInst::EMaterialModelVehicle ModelModelVehicle

EMaterialModelVehicle::Skin

EMaterialModelVehicle::SkinDmg

EMaterialModelVehicle::SkinNoSkelDmg

EMaterialModelVehicle::Details

EMaterialModelVehicle::DetailsDmg

EMaterialModelVehicle::DetailsDmgNormal

EMaterialModelVehicle::DetailsNoSkelDmg

EMaterialModelVehicle::Glass

EMaterialModelVehicle::GlassDmg

EMaterialModelVehicle::GlassDmgCrack

EMaterialModelVehicle::GlassNoSkelDmg
MwId Model
wstring BaseTexture
DataRef TexturesDiffuse
DataRef TexturesDiffuseO
DataRef TexturesBaseColor
DataRef TexturesBaseColorO
DataRef TexturesSpecular
DataRef TexturesNormal
DataRef TexturesEnergy
DataRef TexturesTeamMask
DataRef TexturesSelfIllum
DataRef TexturesDamage
DataRef TexturesDirt
DataRef TexturesShield
DataRef TexturesRoughMetal
MwId Link
CPlugMaterialUserInst::ETexAddress TilingU

ETexAddress::Wrap

ETexAddress::Mirror

ETexAddress::Clamp

ETexAddress::Border
CPlugMaterialUserInst::ETexAddress TilingV

ETexAddress::Wrap

ETexAddress::Mirror

ETexAddress::Clamp

ETexAddress::Border
float TextureSizeInMeters
uint PhysicsID
uint Dbg_PhysicsID
string PhysicsName
uint Dbg_PhysicsName
bool IsNatural
MwId HidingGroup