CPlugBulletModel::EBulletType BulletType
EBulletType::Projectile
EBulletType::Laser
EBulletType::Beam
EBulletType::TriLaser
EBulletType::ProjectileHoming
EBulletType::Spear
EBulletType::ProjectileGuidedMouse
EBulletType::ProjectileGuidedKeyboard
EBulletType::ProjectileHovering
float BulletRadius
float BulletVsRadiusMargin
uint BulletVsMinAgeMs
float Speed
CFuncKeysReal@ SpeedFromHorizonAngle
float GunSpeedCoef
float GunSpeedCoefRatioMin
float GunSpeedCoefRatioMax
float RestSpeed
float LifeTime
float LifeTimeAfterFirstImpact
float Mass
float FluidFriction
float TrajectoryUTurnDistance
float ImpactBouncingN
float ImpactBouncingT
float TriLaserRadiusAtOneMeter_Zoom0
float TriLaserRadiusAtOneMeter_Zoom1
float TriLaserNearMissDist
float ProjectileNearMissDist
float ProjectileNearMissDelay
uint ChargeDurationFull
uint ChargeDurationStop
float SpearLockDist
float BeamMaxLength
bool DamageAttenuationWithDist
CFuncKeysReal@ DamageAttenuationFromDist
uint ExplosionOnImpactCount
UnnamedEnum ExplosionOnImpactCountOnlyOnMaterialId
bool ExplosionOnEndLife
UnnamedEnum ExplosionOnSurfaceMaterialId
float ExplosionDetectionRadius_Resting
float ExplosionDetectionRadius_Flying
bool ExplosionOnAllPlayers
bool ExplosionBlowOnAllPlayers
int DirectHitDamageValue
int ExplosionDamageValue
float ExplosionDamageRadius
float ExplosionDamageRadiusAttenuation
float ExplosionBlowValue
float ExplosionBlowRadius
float ExplosionBlowRadiusAttenuation
float ExplosionElectroPulseValue
CFuncKeysReal@ ExplosionRadiusCoefFromLifeTime
float ExplosionBlowVerticalScale
UnnamedEnum EndLifeWithoutExplosionOnMaterialId
CPlugBulletModel::EExplosionOccultationTest ExplosionOccultationTest
EExplosionOccultationTest::Binary
EExplosionOccultationTest::Smoother
float ExplosionEnergyWhenOccluded
CFuncKeysReal@ ExplosionEnergyFromLifeTime
float HomingDist
float HomingPeriod
float HomingMaxAngularSpeed
uint HomingLockDuration
float GuidedAngularSpeed
uint GuidedMinLifeTime
float GuidedRollAngleMax
bool IsFlare
float FlareAttractionRadius
float FlareExplosionRadius
bool IsWard
float WardRadius
bool MultiSphereDetection
bool IsIce
bool Sm_AutoAim
float Sm_AimIntertia
float Sm_Recoil
uint Sm_ThisHitOtherBulletBonusDuration
float Sm_ThisHitOtherBulletBonusAmmoCount
uint Sm_OtherHitThisBulletBonusDuration
float Sm_OtherHitThisBulletBonusAmmoCount
bool HoldTriggerToPower
CFuncKeysReal@ SpeedFromTriggerDuration
uint AmmoCostDuringTriggerDuration
CFuncKeysReal@ SpreadCoefFormChargeDuration
uint FirePeriod
uint FireEnergyCost
uint FireMaxEnergyStorage
uint EnergyGainDelay
uint DefuserFirePeriod
uint DefuserMissAmmoLoss
uint FireBulletCount
float FireBulletDispersionAngleDeg
float FireBulletCountSpeedCoef
MwFastBuffer<vec3> FireBulletSpreads
CPlugBulletModel::EFireBulletPatternMode FireBulletPattern_Mode
EFireBulletPatternMode::NoPattern
EFireBulletPatternMode::GrowingOffset
EFireBulletPatternMode::Spiral
EFireBulletPatternMode::Hatchet
EFireBulletPatternMode::Net
EFireBulletPatternMode::ChaosSpiral
bool FireBulletPattern_OnlyVisual
MwFastBuffer<vec3> FireBulletPattern_GrowingOffset_Offsets
float FireBulletPattern_InitialBlendDuration
uint FireBulletPattern_SpiralHatchetNet_BulletCount
float FireBulletPattern_SpiralHatchetNet_Radius
float FireBulletPattern_SpiralHatchetNet_SpinPerSecond
bool FireBulletPattern_RotateOddBulletsCounterClockwise
bool FireBulletPattern_ApexRegroup
float FireBulletPattern_ApexRegroup_MinApexTime
bool FireBulletPattern_ChaosSpiral_Spin
MwFastBuffer<float> FireBulletPattern_ChaosSpiral_Offsets
CPlugSound@ SoundFire
CPlugSound@ SoundAlive
CPlugSound@ SoundReloading
CPlugSound@ SoundGauge
CPlugSound@ SoundIsHoming
vec3 SoundFireOffset
CFuncKeysReal@ SoundAliveVolumeFromRemainingLifeTime
CFuncKeysReal@ SoundAlivePitchFromRemainingLifeTime
CFuncKeysReal@ SoundFireVolumeFromRemainingAmmo
CFuncKeysReal@ SoundFirePitchFromRemainingAmmo
CPlugParticleEmitterModel@ ParticleModelFire
CPlugParticleEmitterModel@ ParticleModelAlive
CPlugParticleMaterialImpactModel@ ImpactBounce
CPlugParticleMaterialImpactModel@ ExplosionBullet
CPlugParticleMaterialImpactModel@ ExplosionSurface
CPlugBeamEmitterModel@ BeamVisualModel
float HiddenDist
vec3 VisualOffsetFirstPerson
float VisualOffsetDuration
float VisualOffsetDerivTimeOffset
bool WarmUp
wstring Name
CPlugBitmap@ BitmapLasersight
CPlugBitmap@ BitmapCrosshair
CPlugBitmap@ BitmapCrosshairTriLaser
float SizeXScreenPercent
float SizeYScreenPercent
float SizeXScreenPercentMax
float SizeYScreenPercentMax
CPlugBitmap@ Icon
bool ShowImpactPos
MwId Sm_SpModelName
uint Sm_SpChargeDuration
uint Sm_SpInactivityDelayBeforeCharge
bool Sm_FirstPersonCam
vec3 Sm_FirstPersonCamOffset
float Sm_FirstPersonCamFov
uint Sm_ProtectDuration