Methods
void SaveInTga()
Inherits from Plug::CPlugBitmapRender → Plug::CPlug → MwFoundations::CMwNod
void SaveInTga()
uint CubeFaceCount
vec3 CenterPos
float NearZ
float FarZ
UnnamedEnum eFarZ
UnnamedEnum::Current_Camera_s_FarZ
UnnamedEnum::Split
UnnamedEnum::ForceFarZ
float MinDistToUpdate
bool AverageReceiverCenters
UnnamedEnum Discard
UnnamedEnum::HmsItem
UnnamedEnum::Shader
bool UseItemShaderFilter
CPlugBitmap@ BitmapImageSpace
float BitmapImageSpaceDistToCenter
float BitmapImageSpaceScaleHeight
void CleanRenderCache()
CPlugBitmapRender::ETrigger TriggerRender
CPlugBitmapRender::ETrigger::None
CPlugBitmapRender::ETrigger::Once
CPlugBitmapRender::ETrigger::EachFrame
uint cFrameToSkip
UnnamedEnum RenderPath
UnnamedEnum::Normal
UnnamedEnum::DepthAsAlpha
UnnamedEnum::GlowInput
UnnamedEnum::Opacity
UnnamedEnum::SpecIntens
UnnamedEnum::LightFromMap
UnnamedEnum::PlaneDToAlpha
CPlugBitmapRender::ERenderPathFails RenderPathFails
ERenderPathFails::Ignore
ERenderPathFails::Hide
bool IVIdMaskReflected
bool IVIdMaskReflectMirror
bool IVIdMaskRefracted
bool IVIdMaskViewDepBump
bool IVIdMaskViewDepOcclusion
bool IVIdMaskOnlyRefracted
bool IVIdMaskHideWhenUnderground
bool IVIdMaskFoilage
bool IVIdMaskHideAlways
bool IVIdMaskHideButPick
bool IVIdMaskBackground
bool IVIdMaskGrassRGB
bool IVIdMaskLightGenP
bool IVIdMaskVehicle
bool IVIdMaskHideOnlyDirect
bool IVIdMaskInvisibleStopBounce
bool IVIdRefReflected
bool IVIdRefReflectMirror
bool IVIdRefRefracted
bool IVIdRefViewDepBump
bool IVIdRefViewDepOcclusion
bool IVIdRefOnlyRefracted
bool IVIdRefHideWhenUnderground
bool IVIdRefFoilage
bool IVIdRefHideAlways
bool IVIdRefHideButPick
bool IVIdRefBackground
bool IVIdRefGrassRGB
bool IVIdRefLightGenP
bool IVIdRefVehicle
bool IVIdRefHideOnlyDirect
bool IVIdRefInvisibleStopBounce
bool SVIdMaskReflected
bool SVIdMaskReflectMirror
bool SVIdMaskRefracted
bool SVIdMaskViewDepBump
bool SVIdMaskViewDepOcclusion
bool SVIdMaskOnlyRefracted
bool SVIdMaskHideWhenUnderground
bool SVIdMaskFoilage
bool SVIdMaskHideAlways
bool SVIdMaskHideButPick
bool SVIdMaskBackground
bool SVIdMaskGrassRGB
bool SVIdMaskLightGenP
bool SVIdMaskVehicle
bool SVIdMaskHideOnlyDirect
bool SVIdMaskInvisibleStopBounce
bool SVIdRefReflected
bool SVIdRefReflectMirror
bool SVIdRefRefracted
bool SVIdRefViewDepBump
bool SVIdRefViewDepOcclusion
bool SVIdRefOnlyRefracted
bool SVIdRefHideWhenUnderground
bool SVIdRefFoilage
bool SVIdRefHideAlways
bool SVIdRefHideButPick
bool SVIdRefBackground
bool SVIdRefGrassRGB
bool SVIdRefLightGenP
bool SVIdRefVehicle
bool SVIdRefHideOnlyDirect
bool SVIdRefInvisibleStopBounce
bool CustomFog
float FogCustomFarZ
bool TreeMipForceLowQ
bool RenderShadows
bool NoShadowMPass
bool RenderProjectors
bool RenderZoneFogG
bool RenderLightFlares
bool InvertY
bool OnePixBorder
bool UseZBuffer
CPlugBitmapRender::ETrigger TriggerClearRGBA
CPlugBitmapRender::ETrigger::None
CPlugBitmapRender::ETrigger::Once
CPlugBitmapRender::ETrigger::EachFrame
vec3 ClearRGB
float ClearAlpha
UnnamedEnum ClearFogColor
UnnamedEnum::Separate
UnnamedEnum::Clear_Fog
UnnamedEnum::Fog_Clear
bool IgnoreClearBitmap
bool HideSun
bool WriteRed
bool WriteGreen
bool WriteBlue
bool WriteAlpha
bool WriteTranslAlpha
bool ForceAlphaToOne
bool ForceAlphaToWrittenZ
CPlugBitmap@ BitmapClear
UnnamedEnum BitmapClearMode
UnnamedEnum::Fixed
UnnamedEnum::DayTimeRemapInU
vec2 BitmapClearUV
uint SuperSampleLevel
uint BlurTexelCount
bool BlurWRed
bool BlurWGreen
bool BlurWBlue
bool BlurWAlpha
uint GutterTexelCount
bool HdrToneMap
bool RenderMultiLight
bool UpdateForEachCamera
CPlugBitmapRenderSub@ RenderSub
string IdName
const MwId Id
Documentation from build 2019-11-19 18:50:52
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