uint TexelCountX
uint TexelCountY
uint MaxShadowCountGrp0
float MappingQuality
float MaxTexelPerMeter
bool Enable
bool EnableLightDir
bool EnableLightPos
bool GameAllowLightDir
bool GameAllowLightPos
float LocalIntensity
bool NeedSelfShadow
bool ForceShadowMask
bool DepthNeed32b
bool IsStatic
bool IsStaticDirty
bool ForceWorldAlign
bool UseHqCasterBBox
bool AllStaticItemAreCaster
bool ShadowInShader
bool TmBackgroundReceives
bool TmBackgroundCast
bool DepthTestMaskRender
UnnamedEnum DepthBiasScale
UnnamedEnum::Old0
UnnamedEnum::_2008_07
UnnamedEnum::_2009_Slope1
uint DepthBiasConst
float DepthBiasSlope
float DepthBiasConstShaderExtra
float ShadeSlope
float Soft2dSlope
vec2 SoftSizeInW
float OpacityMipMapLodBias
uint MaskBlurTexelCount
uint PssmTexelCountX
uint PssmTexCount
const uint PssmTexCountActive
float PssmOverlapIn01
float PssmDistNF0
float PssmDistNF1
float PssmDistNF2
float PssmDistNF3
float PssmDistNF4
float PssmDistScale
float PssmSkipCmpStaticScale