CGameModulePlaygroundPlayerStateGaugeModel::ESource CurrentValueSource
ESource::Weapon_currentESource::Weapon_maxESource::Weapon_gradingESource::Armor_currentESource::Armor_maxESource::Armor_gradingESource::Stamina_currentESource::Stamina_maxESource::Stamina_gradingESource::XESource::YESource::ZESource::Reserved9ESource::Reserved10ESource::Reserved11ESource::Reserved12ESource::Reserved13ESource::Reserved14ESource::Reserved15ESource::Reserved16ESource::Reserved17ESource::Constant
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit CurrentValueDistanceUnit
EDistanceUnit::DefaultEDistanceUnit::MeterEDistanceUnit::KilometerEDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit CurrentValueSpeedUnit
ESpeedUnit::DefaultESpeedUnit::m_sESpeedUnit::km_hESpeedUnit::Mi_h
float CurrentValueCustom
CGameModulePlaygroundPlayerStateGaugeModel::ESource MaxValueSource
ESource::Weapon_currentESource::Weapon_maxESource::Weapon_gradingESource::Armor_currentESource::Armor_maxESource::Armor_gradingESource::Stamina_currentESource::Stamina_maxESource::Stamina_gradingESource::XESource::YESource::ZESource::Reserved9ESource::Reserved10ESource::Reserved11ESource::Reserved12ESource::Reserved13ESource::Reserved14ESource::Reserved15ESource::Reserved16ESource::Reserved17ESource::Constant
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit MaxValueDistanceUnit
EDistanceUnit::DefaultEDistanceUnit::MeterEDistanceUnit::KilometerEDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit MaxValueSpeedUnit
ESpeedUnit::DefaultESpeedUnit::m_sESpeedUnit::km_hESpeedUnit::Mi_h
float MaxValueCustom
bool HideWhenFull
float HideDelay
bool ShowGauge
vec2 GaugePosition
float GaugeRotation
vec2 GaugeSize
CGameModulePlaygroundPlayerStateGaugeModel::ESource GradingSource
ESource::Weapon_currentESource::Weapon_maxESource::Weapon_gradingESource::Armor_currentESource::Armor_maxESource::Armor_gradingESource::Stamina_currentESource::Stamina_maxESource::Stamina_gradingESource::XESource::YESource::ZESource::Reserved9ESource::Reserved10ESource::Reserved11ESource::Reserved12ESource::Reserved13ESource::Reserved14ESource::Reserved15ESource::Reserved16ESource::Reserved17ESource::Constant
CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit GradingDistanceUnit
EDistanceUnit::DefaultEDistanceUnit::MeterEDistanceUnit::KilometerEDistanceUnit::Mile
CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit GradingSpeedUnit
ESpeedUnit::DefaultESpeedUnit::m_sESpeedUnit::km_hESpeedUnit::Mi_h
float GradingCustom
bool GaugeUseDefaultColor
vec3 GaugeCustomColor
bool ShowValue
CGameModulePlaygroundPlayerStateGaugeModel::EDirection ValuePosition
EDirection::RightEDirection::Top_rightEDirection::TopEDirection::Top_leftEDirection::LeftEDirection::Bottom_leftEDirection::BottomEDirection::Bottom_rightEDirection::Center
vec2 ValueRelativePosition
float ValueRotation
float CurrentValueSize
bool ShowMaxValue
float MaxValueSize
bool ValueUseDefaultColor
vec3 ValueCustomColor
bool ShowBackground
vec2 BackgroundRelativePosition
float BackgroundRotation
vec2 BackgroundSize
DataRef BackgroundImage
bool BackgroundUseDefaultColor
vec3 BackgroundCustomColor
bool ShowIcon
CGameModulePlaygroundPlayerStateGaugeModel::EDirection IconPosition
EDirection::RightEDirection::Top_rightEDirection::TopEDirection::Top_leftEDirection::LeftEDirection::Bottom_leftEDirection::BottomEDirection::Bottom_rightEDirection::Center
vec2 IconRelativePosition
float IconRotation
float IconScale
DataRef IconImage
bool IconUseDefaultColor
vec3 IconCustomColor
bool ShowIconBackground
float IconBackgroundScale
DataRef IconBackgroundImage
bool IconUpdateFromWeapon
bool IconUpdateFromStamina
bool IconUpdateSetCustomImages
DataRef WeaponLaserImage
DataRef WeaponNucleusImage
DataRef WeaponArrowImage
DataRef WeaponRocketImage
DataRef StaminaJumpImage
DataRef StaminaRunImage
DataRef StaminaAttractorImage
DataRef StaminaSneakImage
DataRef StaminaSlideImage
DataRef StaminaBackFlipImage
DataRef StaminaFrontFlipImage
DataRef StaminaSpotImage
DataRef StaminaTeleportImage
DataRef StaminaInteractImage
DataRef StaminaPowerJumpImage
DataRef StaminaScopeImage
bool ShowCustomText
string CustomText
CGameModulePlaygroundPlayerStateGaugeModel::EDirection CustomTextPosition
EDirection::RightEDirection::Top_rightEDirection::TopEDirection::Top_leftEDirection::LeftEDirection::Bottom_leftEDirection::BottomEDirection::Bottom_rightEDirection::Center
vec2 CustomTextRelativePosition
float CustomTextRotation
float CustomTextSize
bool CustomTextUseDefaultColor
vec3 CustomTextCustomColor