CScene3d@ SceneFid
CPlugGameSkin@ GameSkin
CSystemFidsFolder@ GameSkinFolder
float TimeRemapped
CGameManialink3dStyle@ Style
float SpeedChangeGroup
float SpeedZ
float TransitionRotateAngleDegPrev
float TransitionRotateAngleDegNext
const MwFastBuffer<CSceneLocationCamera@> CameraLocs
iso4 BoxesGroup_RelLoc
iso4 StationsGroup_HomeManialinkRelLoc
iso4 StationsGroup_MainRelLoc
iso4 StationsGroup_ListRelLoc
const string LinearSeparator0
float LinearOffsetX
float LinearOffsetY
float LinearOffsetZ
float LinearStepX
float LinearStepY
float LinearStepZ0
float LinearStepZ1
float LinearAngleMax0
float LinearAngleMax1
float LinearSpeedMove
float LinearSpeedFocus
float LinearBumpY
float LinearZoomDistance
uint LinearTransitionDuration0
uint LinearTransitionDuration1
uint LinearTransitionDuration2
const string GridSeparator0
float GridOffsetX
float GridOffsetY
float GridOffsetZ
float GridStepX
float GridStepY
float GridStepZ0
float GridStepZ1
float GridAngleMax0
float GridAngleMax1
float GridSpeedMove
float GridSpeedFocus
float GridBumpY
float GridZoomDistance
uint GridTransitionDuration0
uint GridTransitionDuration1
uint GridTransitionDuration2
const string FreeSeparator0
float FreeOffsetX
float FreeOffsetY
float FreeOffsetZ
float FreeStepX
float FreeStepY
float FreeStepZ0
float FreeStepZ1
float FreeAngleMax0
float FreeAngleMax1
float FreeSpeedMove
float FreeSpeedFocus
float FreeBumpY
float FreeZoomDistance
uint FreeTransitionDuration0
uint FreeTransitionDuration1
uint FreeTransitionDuration2
const string LinearSeparator1
CPlugSound@ LinearSound_FocusGained
CPlugSound@ LinearSound_FocusLoop
CPlugSound@ LinearSound_FocusLost
CPlugSound@ LinearSound_Select
CPlugSound@ LinearSound_Edit
CPlugSound@ LinearSound_Clear
CPlugSound@ LinearSound_GroupEnter
CPlugSound@ LinearSound_GroupLoop
CPlugSound@ LinearSound_GroupLeave
CPlugSound@ LinearSound_TransitionBump
CPlugSound@ LinearSound_TransitionZoomIn
CPlugSound@ LinearSound_TransitionZoomOut
const string GridSeparator1
CPlugSound@ GridSound_FocusGained
CPlugSound@ GridSound_FocusLoop
CPlugSound@ GridSound_FocusLost
CPlugSound@ GridSound_Select
CPlugSound@ GridSound_Edit
CPlugSound@ GridSound_Clear
CPlugSound@ GridSound_GroupEnter
CPlugSound@ GridSound_GroupLoop
CPlugSound@ GridSound_GroupLeave
CPlugSound@ GridSound_TransitionBump
CPlugSound@ GridSound_TransitionZoomIn
CPlugSound@ GridSound_TransitionZoomOut
const string FreeSeparator1
CPlugSound@ FreeSound_FocusGained
CPlugSound@ FreeSound_FocusLoop
CPlugSound@ FreeSound_FocusLost
CPlugSound@ FreeSound_Select
CPlugSound@ FreeSound_Edit
CPlugSound@ FreeSound_Clear
CPlugSound@ FreeSound_GroupEnter
CPlugSound@ FreeSound_GroupLoop
CPlugSound@ FreeSound_GroupLeave
CPlugSound@ FreeSound_TransitionBump
CPlugSound@ FreeSound_TransitionZoomIn
CPlugSound@ FreeSound_TransitionZoomOut