 CScene3d@ SceneFid
 CScene3d@ SceneFid
	 CPlugGameSkin@ GameSkin
 CPlugGameSkin@ GameSkin
	 CSystemFidsFolder@ GameSkinFolder
 CSystemFidsFolder@ GameSkinFolder
	 float TimeRemapped
 float TimeRemapped
	 CGameManialink3dStyle@ Style
 CGameManialink3dStyle@ Style
	 float SpeedChangeGroup
 float SpeedChangeGroup
	 float SpeedZ
 float SpeedZ
	 float TransitionRotateAngleDegPrev
 float TransitionRotateAngleDegPrev
	 float TransitionRotateAngleDegNext
 float TransitionRotateAngleDegNext
	 const MwFastBuffer<CSceneLocationCamera@> CameraLocs
 const MwFastBuffer<CSceneLocationCamera@> CameraLocs
	 iso4 BoxesGroup_RelLoc
 iso4 BoxesGroup_RelLoc
	 iso4 StationsGroup_HomeManialinkRelLoc
 iso4 StationsGroup_HomeManialinkRelLoc
	 iso4 StationsGroup_MainRelLoc
 iso4 StationsGroup_MainRelLoc
	 iso4 StationsGroup_ListRelLoc
 iso4 StationsGroup_ListRelLoc
	 const string LinearSeparator0
 const string LinearSeparator0
	 float LinearOffsetX
 float LinearOffsetX
	 float LinearOffsetY
 float LinearOffsetY
	 float LinearOffsetZ
 float LinearOffsetZ
	 float LinearStepX
 float LinearStepX
	 float LinearStepY
 float LinearStepY
	 float LinearStepZ0
 float LinearStepZ0
	 float LinearStepZ1
 float LinearStepZ1
	 float LinearAngleMax0
 float LinearAngleMax0
	 float LinearAngleMax1
 float LinearAngleMax1
	 float LinearSpeedMove
 float LinearSpeedMove
	 float LinearSpeedFocus
 float LinearSpeedFocus
	 float LinearBumpY
 float LinearBumpY
	 float LinearZoomDistance
 float LinearZoomDistance
	 uint LinearTransitionDuration0
 uint LinearTransitionDuration0
	 uint LinearTransitionDuration1
 uint LinearTransitionDuration1
	 uint LinearTransitionDuration2
 uint LinearTransitionDuration2
	 const string GridSeparator0
 const string GridSeparator0
	 float GridOffsetX
 float GridOffsetX
	 float GridOffsetY
 float GridOffsetY
	 float GridOffsetZ
 float GridOffsetZ
	 float GridStepX
 float GridStepX
	 float GridStepY
 float GridStepY
	 float GridStepZ0
 float GridStepZ0
	 float GridStepZ1
 float GridStepZ1
	 float GridAngleMax0
 float GridAngleMax0
	 float GridAngleMax1
 float GridAngleMax1
	 float GridSpeedMove
 float GridSpeedMove
	 float GridSpeedFocus
 float GridSpeedFocus
	 float GridBumpY
 float GridBumpY
	 float GridZoomDistance
 float GridZoomDistance
	 uint GridTransitionDuration0
 uint GridTransitionDuration0
	 uint GridTransitionDuration1
 uint GridTransitionDuration1
	 uint GridTransitionDuration2
 uint GridTransitionDuration2
	 const string FreeSeparator0
 const string FreeSeparator0
	 float FreeOffsetX
 float FreeOffsetX
	 float FreeOffsetY
 float FreeOffsetY
	 float FreeOffsetZ
 float FreeOffsetZ
	 float FreeStepX
 float FreeStepX
	 float FreeStepY
 float FreeStepY
	 float FreeStepZ0
 float FreeStepZ0
	 float FreeStepZ1
 float FreeStepZ1
	 float FreeAngleMax0
 float FreeAngleMax0
	 float FreeAngleMax1
 float FreeAngleMax1
	 float FreeSpeedMove
 float FreeSpeedMove
	 float FreeSpeedFocus
 float FreeSpeedFocus
	 float FreeBumpY
 float FreeBumpY
	 float FreeZoomDistance
 float FreeZoomDistance
	 uint FreeTransitionDuration0
 uint FreeTransitionDuration0
	 uint FreeTransitionDuration1
 uint FreeTransitionDuration1
	 uint FreeTransitionDuration2
 uint FreeTransitionDuration2
	 const string LinearSeparator1
 const string LinearSeparator1
	 CPlugSound@ LinearSound_FocusGained
 CPlugSound@ LinearSound_FocusGained
	 CPlugSound@ LinearSound_FocusLoop
 CPlugSound@ LinearSound_FocusLoop
	 CPlugSound@ LinearSound_FocusLost
 CPlugSound@ LinearSound_FocusLost
	 CPlugSound@ LinearSound_Select
 CPlugSound@ LinearSound_Select
	 CPlugSound@ LinearSound_Edit
 CPlugSound@ LinearSound_Edit
	 CPlugSound@ LinearSound_Clear
 CPlugSound@ LinearSound_Clear
	 CPlugSound@ LinearSound_GroupEnter
 CPlugSound@ LinearSound_GroupEnter
	 CPlugSound@ LinearSound_GroupLoop
 CPlugSound@ LinearSound_GroupLoop
	 CPlugSound@ LinearSound_GroupLeave
 CPlugSound@ LinearSound_GroupLeave
	 CPlugSound@ LinearSound_TransitionBump
 CPlugSound@ LinearSound_TransitionBump
	 CPlugSound@ LinearSound_TransitionZoomIn
 CPlugSound@ LinearSound_TransitionZoomIn
	 CPlugSound@ LinearSound_TransitionZoomOut
 CPlugSound@ LinearSound_TransitionZoomOut
	 const string GridSeparator1
 const string GridSeparator1
	 CPlugSound@ GridSound_FocusGained
 CPlugSound@ GridSound_FocusGained
	 CPlugSound@ GridSound_FocusLoop
 CPlugSound@ GridSound_FocusLoop
	 CPlugSound@ GridSound_FocusLost
 CPlugSound@ GridSound_FocusLost
	 CPlugSound@ GridSound_Select
 CPlugSound@ GridSound_Select
	 CPlugSound@ GridSound_Edit
 CPlugSound@ GridSound_Edit
	 CPlugSound@ GridSound_Clear
 CPlugSound@ GridSound_Clear
	 CPlugSound@ GridSound_GroupEnter
 CPlugSound@ GridSound_GroupEnter
	 CPlugSound@ GridSound_GroupLoop
 CPlugSound@ GridSound_GroupLoop
	 CPlugSound@ GridSound_GroupLeave
 CPlugSound@ GridSound_GroupLeave
	 CPlugSound@ GridSound_TransitionBump
 CPlugSound@ GridSound_TransitionBump
	 CPlugSound@ GridSound_TransitionZoomIn
 CPlugSound@ GridSound_TransitionZoomIn
	 CPlugSound@ GridSound_TransitionZoomOut
 CPlugSound@ GridSound_TransitionZoomOut
	 const string FreeSeparator1
 const string FreeSeparator1
	 CPlugSound@ FreeSound_FocusGained
 CPlugSound@ FreeSound_FocusGained
	 CPlugSound@ FreeSound_FocusLoop
 CPlugSound@ FreeSound_FocusLoop
	 CPlugSound@ FreeSound_FocusLost
 CPlugSound@ FreeSound_FocusLost
	 CPlugSound@ FreeSound_Select
 CPlugSound@ FreeSound_Select
	 CPlugSound@ FreeSound_Edit
 CPlugSound@ FreeSound_Edit
	 CPlugSound@ FreeSound_Clear
 CPlugSound@ FreeSound_Clear
	 CPlugSound@ FreeSound_GroupEnter
 CPlugSound@ FreeSound_GroupEnter
	 CPlugSound@ FreeSound_GroupLoop
 CPlugSound@ FreeSound_GroupLoop
	 CPlugSound@ FreeSound_GroupLeave
 CPlugSound@ FreeSound_GroupLeave
	 CPlugSound@ FreeSound_TransitionBump
 CPlugSound@ FreeSound_TransitionBump
	 CPlugSound@ FreeSound_TransitionZoomIn
 CPlugSound@ FreeSound_TransitionZoomIn
	 CPlugSound@ FreeSound_TransitionZoomOut
 CPlugSound@ FreeSound_TransitionZoomOut