void MapVehicles_Reset()
void DestroyAllVehicles()
CGameScriptVehicle@ Vehicle_Create(MwId ModelId, int Clan, int Armor, CGameScriptMgrVehicle::EArmorUse ArmorUse, CGameScriptMapSpawn@ Spawn)
CGameScriptVehicle@ Vehicle_CreateWithOwner(MwId ModelId, vec3 Offset, int Armor, CGameScriptMgrVehicle::EArmorUse ArmorUse, CGameScriptVehicle@ Owner)
void Vehicle_Destroy(CGameScriptVehicle@ Vehicle)
void Vehicle_Assign_AutoPilot(CGameScriptVehicle@ Vehicle, string ModelName)
void Vehicle_Assign_AutoPilot2(CGameScriptVehicle@ Vehicle, string ModelName, bool LoopPath)
void Vehicle_SetTrailVisible(CGameScriptVehicle@ Vehicle, bool IsVisible)
void Vehicle_SetShieldVisible(CGameScriptVehicle@ Vehicle, bool IsVisible)
uint VehicleModel_GetSlotsCount(MwId ModelId, CGameScriptMgrVehicle::ESlotType SlotType)