void ReleaseLock()
void CenterOnCursor()
void WatchStart()
void WatchClosestFinishLine()
void WatchClosestCheckpoint()
void WatchWholeMap()
void WatchCustomSelection()
void MoveToMapCenter()
bool GetLock()
bool CanUse()
void TurnH(bool Clockwise)
void TurnH(bool Clockwise, bool HalfSteps)
void TurnH(bool Clockwise, bool HalfSteps, bool Smooth)
void TurnV(bool UpOrElseDown)
void TurnV(bool UpOrElseDown, bool Smooth)
void Move(CGameEditorPluginMap::ERelativeDirections RelativeDir)
void FollowCursor(bool Follow)
void CenterOnCursor(bool Smooth)
void MoveToMapCenter(bool Smooth)
void Watch(CGameCtnBlock@ Block)
void Watch(CGameCtnBlock@ Block, bool Smooth)
void Watch(CGameEditorMapMacroBlockInstance@ Macroblock)
void Watch(CGameEditorMapMacroBlockInstance@ Macroblock, bool Smooth)
void Watch(CGameEditorMapScriptClip@ Clip)
void Watch(CGameEditorMapScriptClip@ Clip, bool Smooth)
void WatchStart(bool Smooth)
void WatchClosestFinishLine(bool Smooth)
void WatchClosestCheckpoint(bool Smooth)
void WatchWholeMap(bool Smooth)
void WatchMacroblocks(int UserData)
void WatchMacroblocks(int UserData, bool Smooth)
void ZoomIn(bool Loop)
void ZoomIn(bool Loop, bool Smooth)
void ZoomOut(bool Loop)
void ZoomOut(bool Loop, bool Smooth)
void Zoom(CGameEditorPluginCameraAPI::EZoomLevel Level)
void Zoom(CGameEditorPluginCameraAPI::EZoomLevel Level, bool Smooth)
void Look(CGameEditorPluginMap::ECardinalDirections8 Direction)
void Look(CGameEditorPluginMap::ECardinalDirections8 Direction, bool Smooth)
void Look(CGameEditorPluginMap::ECardinalDirections Direction)
void Look(CGameEditorPluginMap::ECardinalDirections Direction, bool Smooth)
void SetVStep(CGameEditorPluginCameraAPI::ECameraVStep Step)
void WatchCustomSelection(bool WatchCustomSelection)