Methods
void ParamModePoint()
void ParamModeSphereFull()
void ParamModeSphereEmpty()
void ParamModeDisc()
void ParamModeCircle()
Inherits from MwFoundations::CMwNod
void ParamModePoint()
void ParamModeSphereFull()
void ParamModeSphereEmpty()
void ParamModeDisc()
void ParamModeCircle()
CPlugParticleEmitterModel@ ParticleEmitterModel
CPlugBeamEmitterModel@ BeamEmitterModel
CPlugBeamEmitterSubModel@ BaseSubModel
float SubModelSphereRadMax
float SubModelSphereThickness
float SubModelViscosity
float SubModelFriction
float SubModelLength
float SubModelLengthVar
float SubModelRotation
float SubModelRotationVar
float SubModelLife
float SubModelLifeVar
float SubModelParticlesCount
float SubModelSize
float SubModelSizeSlider
float SubModelSizeVar
float SubModelSizeEndScale
float SubModelIntensVar
float SubModelIntens
float SubModelIntensSlider
float SubModelWeight
float SubModelPersistence
float SubModelEmitterCoef
float SubModelDiscMaxZ
float SubModelDiscVelRad
float SubModelDiscVelLong
float SubModelDiscRadMax
float SubModelDiscThickness
uint SubModelParticlesCountSplash
float SubModelLengthPitchMin
float SubModelLengthPitchMax
float SubModelIntensFadeIn
float SubModelIntensFadeOut
bool SubModelUseCustomColor
bool SubModelCameraSpace
string BulletName
float BulletScale
string BulletSubModelName
float BulletSpeed
float BulletMass
float BulletFluidFriction
float BulletHitboxRadius
float BulletLifeTime
float BulletLifeTimeAfterFirstImpact
wstring BulletPattern
bool BulletExplodeOnEndLife
uint BulletRebounds
bool BulletBounceOnTechWall
float BulletImpactBouncingN
float BulletImpactBouncingT
wstring BulletType
float BulletHomingDist
float BulletHomingPeriod
float BulletHomingAngularSpeed
uint BulletHomingLockDuration
float BulletGuidedAngularSpeed
uint BulletGuidedMinLifeTime
bool BulletShowPlayerExplosion
bool BulletShowDebris
bool BulletShowPlayerLaserExplosion
bool BulletShowLaserDebris
bool BulletLaserModifyFOV
bool BulletModifyFOV
uint PatternBulletCount
float PatternBulletRadius
float PatternBulletSpinSecond
float PatternBulletBlendDuration
uint NoPatternBulletCount
float NoPatternBulletDispersionAngle
float NoPatternBulletSpeedCoef
float PatternBulletMinApexTime
bool PatternBulletApexRegroup
bool PatternBulletRandomRotations
float BulletEDRResting
float BulletEDRFlying
float BulletBlowRadius
float BulletBlowStrength
float BulletBlowVerticalScale
float BulletDamageRadius
float BulletBlowAttenuation
uint BulletDamageDirectHit
uint BulletDamage
float BulletDamageAttenuation
bool BulletExplosionOnAllPlayers
bool BulletIsFlare
float BulletFlareAttractionRadius
float BulletFlareExplosionRadius
bool BulletIsWard
float BulletWardRadius
const wstring IsLaser
const wstring LaserType
float LaserUVScale
float LaserUSpeed
float LaserVSpeed
uint LaserCylinderSideCount
bool LaserBackface
uint LaserDuration
float LaserRadius
float LaserRadiusAtOneMeter0
float LaserRadiusAtOneMeter1
uint LaserDamage
uint HelixVerticesCountPerTurn
float HelixTurnLength
float HelixOutterRadius
float HelixInnerRadius
float HelixStartAngle
uint HelixMaxHelixCount
bool HelixClockWise
float DoubleHelixStartAngle
bool DoubleHelixClockWise
uint BWSNbRadialSubDiv
uint BWSNbVerticalSubDiv
uint BWSNbSpheresPerMeter
float BWSRadius
float BWSStartDistance
float BWSStepAngle
float BWSEndDistance
float BWSSpeed
uint BWCNbSubDiv
float BWCStepSize
float BWCOutterRadius
float BWCInnerRadius
float BWCHalfWidth
float BWCTimeStartFade
float BWCFadeSpeed
uint LightningcBeam
float LightningDistStep
float LightningMaxJitterDistPerStep
float LightningJitterRadius
float LightningLenMax
float LightningFadeTimeScale
float LightningFadeTimeOffset
float SoundParamVolume
const MwFastBuffer<CPlugBulletModel@> BulletModels
string IdName
const MwId Id
Documentation from build 2019-11-19 18:50:52
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