Methods
void TeamProfilesAvoidHueOverlap()
Inherits from Game::CGameNetServerInfo → Net::CNetMasterHost → MwFoundations::CMwNod
void TeamProfilesAvoidHueOverlap()
const wstring ServerName
const string ServerLogin
const string JoinLink
const wstring Comment
const string ServerVersionBuild
const uint PlayerCount
const uint MaxPlayerCount
const uint SpectatorCount
const uint MaxSpectatorCount
const float PlayersLevelMin
const float PlayersLevelAvg
const float PlayersLevelMax
const uint ServerLevel
const wstring ServerLevelText
const wstring ModeName
const float LadderServerLimitMax
const float LadderServerLimitMin
const MwFastBuffer<wstring> PlayerNames
const MwFastBuffer<wstring> ChallengeNames
const uint NbChallenges
const bool HasBuddies
const bool IsFavourite
const bool IsLobbyServer
const bool IsPrivate
const bool IsPrivateForSpectator
const string SendToServerAfterMatchUrl
wstring ServerName_Menu
wstring Comment_Menu
const string PlayerCountOverMax
const UnnamedEnum LadderMode
UnnamedEnum::No_Ladder
UnnamedEnum::Forced
const wstring PlayerName
const bool IsBuddy_HackForServerInfoUsedAsPlayer
bool AllowDownload
bool DisableHorns
bool DisableServiceAnnounces
string ClientUIRootModuleUrl
uint HideServer
UnnamedEnum ValidationMode
UnnamedEnum::_RefereeMode_Top3
UnnamedEnum::_RefereeMode_All
UnnamedEnum ValidationAction_Invalid
UnnamedEnum::None
UnnamedEnum::Log
UnnamedEnum::Reset_score
UnnamedEnum::Ban
UnnamedEnum ValidationAction_NA
UnnamedEnum::None
UnnamedEnum::Log
UnnamedEnum::Reset_score
UnnamedEnum::Ban
bool IsWarmUp
const uint PlaygroundRoundNum
const uint PlaygroundRoundNumToPlay
const string GameStateName
CGameTeamProfile@ TeamProfile0
CGameTeamProfile@ TeamProfile1
CGameTeamProfile@ TeamProfile2
string ForcedClubLinkUrl1
string ForcedClubLinkUrl2
uint NextMaxPlayerCount
uint NextMaxSpectatorCount
UnnamedEnum NextLadderMode
UnnamedEnum::No_Ladder
UnnamedEnum::Forced
CGameCtnNetServerInfo::EVehicleNetQuality NextVehicleNetQuality
EVehicleNetQuality::Low
EVehicleNetQuality::High
string FirstPartySessionId
const bool IsIdle_ForMasterServer
const bool IsOnline
const bool IsServer
const bool IsPrivate
const bool IsPrivateForSpectator
const bool AcceptReferees
uint RefereesCount
const uint LadderMatchId
const uint DownloadRate
const uint UploadRate
const CGameNetServerInfo::EPingEnum PingEnum
EPingEnum::____
EPingEnum::A___
EPingEnum::AA__
EPingEnum::AAA_
EPingEnum::AAAA
const uint Ping
string ServerHostName
const uint State
const uint ChallengeSequenceNumber
const bool DetailedPingInfoReceived
const uint RoundTrip
bool CallVoteEnabled
string AdvertisingSuffix
string NetHostName
const string TitleIdName
string IdName
const MwId Id
Documentation from build 2019-11-19 18:50:52
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